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 geometric mixture


Two tales for a geometric Jensen--Shannon divergence

arXiv.org Artificial Intelligence

The geometric Jensen--Shannon divergence (G-JSD) gained popularity in machine learning and information sciences thanks to its closed-form expression between Gaussian distributions. In this work, we introduce an alternative definition of the geometric Jensen--Shannon divergence tailored to positive densities which does not normalize geometric mixtures. This novel divergence is termed the extended G-JSD as it applies to the more general case of positive measures. We report explicitly the gap between the extended G-JSD and the G-JSD when considering probability densities, and show how to express the G-JSD and extended G-JSD using the Jeffreys divergence and the Bhattacharyya distance or Bhattacharyya coefficient. The extended G-JSD is proven to be a $f$-divergence which is a separable divergence satisfying information monotonicity and invariance in information geometry. We derive corresponding closed-form formula for the two types of G-JSDs when considering the case of multivariate Gaussian distributions often met in applications. We consider Monte Carlo stochastic estimations and approximations of the two types of G-JSD using the projective $ฮณ$-divergences. Although the square root of the JSD yields a metric distance, we show that this is not anymore the case for the two types of G-JSD. Finally, we explain how these two types of geometric JSDs can be interpreted as regularizations of the ordinary JSD.


Investigating Regularization of Self-Play Language Models

arXiv.org Artificial Intelligence

This paper explores the effects of various forms of regularization in the context of language model alignment via self-play. While both reinforcement learning from human feedback (RLHF) and direct preference optimization (DPO) require to collect costly human-annotated pairwise preferences, the self-play fine-tuning (SPIN) approach replaces the rejected answers by data generated from the previous iterate. However, the SPIN method presents a performance instability issue in the learning phase, which can be mitigated by playing against a mixture of the two previous iterates. In the same vein, we propose in this work to address this issue from two perspectives: first, by incorporating an additional Kullback-Leibler (KL) regularization to stay at the proximity of the reference policy; second, by using the idea of fictitious play which smoothens the opponent policy across all previous iterations. In particular, we show that the KL-based regularizer boils down to replacing the previous policy by its geometric mixture with the base policy inside of the SPIN loss function. We finally discuss empirical results on MT-Bench as well as on the Hugging Face Open LLM Leaderboard.


Annealed Importance Sampling with q-Paths

arXiv.org Artificial Intelligence

Annealed importance sampling (AIS) is the gold standard for estimating partition functions or marginal likelihoods, corresponding to importance sampling over a path of distributions between a tractable base and an unnormalized target. While AIS yields an unbiased estimator for any path, existing literature has been primarily limited to the geometric mixture or moment-averaged paths associated with the exponential family and KL divergence. We explore AIS using $q$-paths, which include the geometric path as a special case and are related to the homogeneous power mean, deformed exponential family, and $\alpha$-divergence.